<?xml version="1.0" encoding="UTF-8"?>

<CWeaponInfoBlob>
  <SlotNavigateOrder>
    <Item />
    <Item />
  </SlotNavigateOrder>
  <SlotBestOrder />
  <AimingInfos />
  <Infos>
	<Item />
	<Item />
	<Item >
	  <Infos>
        <Item type="CWeaponInfo">
          <Name>VEHICLE_WEAPON_PLAYER_105MM</Name>
          <Model />
          <Audio>AUDIO_ITEM_VEHICLE_TANK</Audio>
          <Slot />
          <DamageType>EXPLOSIVE</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>PROJECTILE</FireType>
          <WheelSlot>WHEEL_PISTOL</WheelSlot>
          <Group />
          <AmmoInfo ref="AMMO_105MM" />
          <AimingInfo ref="HELI_TARGETING_RESTRAINTS" />
          <ClipSize value="3" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="0.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="200.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <Force value="200.000000" />
          <ForceHitPed value="200.000000" />
          <ForceHitVehicle value="4000.000000" />
          <ForceHitFlyingHeli value="4000.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="500.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="20.000000" />
          <FragImpulse value="1200.000000" />
          <Penetration value="0.200000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.040000" />
          <Speed value="2500.000000" />
          <BulletsInBatch value="5" />
          <BatchSpread value="2.900000" />
          <ReloadTimeMP value="1.500000" />
          <ReloadTimeSP value="1.500000" />
          <VehicleReloadTime value="1.500000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="2.000000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
          <SpinDownTime value="0.000000" />
          <AlternateWaitTime value="-1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.000000" />
          <BulletBendingZoomedRadius value="0.000000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
            <FlashFx>muz_tank</FlashFx>
            <FlashFxAlt />
            <MuzzleSmokeFx>muz_smoking_barrel_rocket</MuzzleSmokeFx>
            <MuzzleSmokeFxMinLevel value="0.600000" />
            <MuzzleSmokeFxIncPerShot value="0.650000" />
            <MuzzleSmokeFxDecPerSec value="0.050000" />
            <ShellFx />
            <TracerFx />
            <PedDamageHash />
            <TracerFxChanceSP value="0.000000" />
            <TracerFxChanceMP value="0.000000" />
            <FlashFxChanceSP value="1.000000" />
            <FlashFxChanceMP value="1.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="3.000000" />
            <FlashFxLightEnabled value="true" />
            <FlashFxLightCastsShadows value="false" />
            <FlashFxLightOffsetDist value="0.000000" />
            <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
            <FlashFxLightRGBAMax x="255.000000" y="236.000000" z="70.000000" />
            <FlashFxLightIntensityMinMax x="1.40000000" y="1.80000000" />
            <FlashFxLightRangeMinMax x="2.300000" y="2.700000" />
            <FlashFxLightFalloffMinMax x="700.000000" y="900.000000" />
            <GroundDisturbFxEnabled value="true" />
            <GroundDisturbFxDist value="25.000000" />
            <GroundDisturbFxNameDefault>weap_veh_turbulance_default</GroundDisturbFxNameDefault>
            <GroundDisturbFxNameSand>weap_veh_turbulance_sand</GroundDisturbFxNameSand>
            <GroundDisturbFxNameDirt>weap_veh_turbulance_dirt</GroundDisturbFxNameDirt>
            <GroundDisturbFxNameWater>weap_veh_turbulance_water</GroundDisturbFxNameWater>
            <GroundDisturbFxNameFoliage>weap_veh_turbulance_dirt</GroundDisturbFxNameFoliage>
          </Fx>
          <InitialRumbleDuration value="0" />
          <InitialRumbleIntensity value="0.000000" />
          <InitialRumbleIntensityTrigger value="0.000000" />
          <RumbleDuration value="200" />
          <RumbleIntensity value="0.350000" />
          <RumbleIntensityTrigger value="0.000000" />
          <RumbleDamageIntensity value="1.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.000000" />
          <LockOnRange value="0.000000" />
          <WeaponRange value="1200.000000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <AiSoundRange value="200.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="0.000000" />
          <DamageFallOffRangeMax value="0.000000" />
          <DamageFallOffModifier value="0.000000" />
          <VehicleWeaponHash>VEHICLE_DATA_TANK</VehicleWeaponHash>
          <DefaultCameraHash />
          <CoverCameraHash />
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash />
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <CameraFov value="90.000000" />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash>TANK_RECOIL_SHAKE</RecoilShakeHash>
          <RecoilShakeHashFirstPerson>FPS_TANK_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
          <AccuracyOffsetShakeHash />
          <MinTimeBetweenRecoilShakes value="150" />
          <RecoilShakeAmplitude value="1.000000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <ReticuleHudPosition x="0.500000" y="0.500000" />
          <AimOffsetMin x="10.000000" y="0.000000" z="10.000000" />
          <AimProbeLengthMin value="0.000000" />
          <AimOffsetMax x="10.000000" y="0.000000" z="10.000000" />
          <AimProbeLengthMax value="0.000000" />
          <TorsoAimOffset x="0.000000" y="0.000000" />
          <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
          <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
          <ReticuleMinSizeStanding value="1.000000" />
          <ReticuleMinSizeCrouched value="1.000000" />
          <ReticuleScale value="1.000000" />
          <ReticuleStyleHash>WEAPON_VULKAN_GUNS</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash />
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>105mm_HOWITZER</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>ROCKET</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>Normal</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Vehicle StaticReticulePosition EnforceFiringAngularThreshold</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="0" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="0" />
          <HudSpeed value="0" />
          <HudCapacity value="1" />
          <HudAccuracy value="10" />
          <HudRange value="65" />
        </Item>
	  </Infos>
	</Item>
	<Item />
  </Infos>
  <Name>DLC - Ac130 105mm Cannon</Name>
</CWeaponInfoBlob>