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Install a new vehicle

Author: FM4 converted by Kubo
Readme Author: Fabio206
Date: 01/07/2013

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Instructions

1) Be sure you have unlocked anti-modding protections (need no more for 1.0.6.0. and 1.0.7.0. patches): download and tutorial.
2)Backup your files before modding!
3)Import, with SparkIV, .wft and .wtd files (e.g. infernus.wft and infernus.wtd) in vehicles.img,
located in ..\Rockstar Games\Grand Theft Auto IV\pc\models\cdimages.
If you have problems, read our tutorial about how to install a new vehicle.
4) Insert data lines:
Handling.dat:
COMET 1295.0 0.02 88 0.0 0.01 -0.43 0.0 6 0.23 1.0 238.0 0.26 0.65 0.49 33.0 1.46 1.21 09.7 0.10 0.4860 2.4 1.8 1.8 0.05 -0.05 0.0 0.53 1.1 0.4 1.4 1.4 0.0 60000 00440010 00000001 1
Vehicles.ide:
comet, comet, car, COMET, COMET, VEH@LOW, NULL, 10, 999, 0.2610, 0.2610, 0, 5, 1.0 ,0, sports+livery
Carcols.dat:
Delete original string and copy this one in car4 section:
comet, 0,0,1,95, 29,0,2,0, 23,1,2,23, 78,7,4,3, 132,16,2,119, 111,20,9,22, 91,0,8,0, 82,7,13,95, 102,1,9,1, 1,21,13,19, 49,7,10,20, 18,20,23,9, 33,1,0,110,
RIVsets.csv for Real Inside View Mod:
Open RIVsets.csv file in scripts folder.
Add this line for KM/H:
2012_Porsche_Cayman_R_Kubo,###,3,2,4,0.0095,9 Otherwise, add this line for MP/H:
2012_Porsche_Cayman_R_Kubo,###,3,2,4,0.0059,9
Save RIVsets.csv file.
In game press "N" button. Replace "###" string with number shown previously.

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Paintjobs Instructions

Open comet.wtd with OpenIV.
Export punto_sign_1 or punto_sign_2 or punto_sign_3 or punto_sign_4.
Edit punto_sign_x using template given in the archive. Replace punto_sign in comet.wtd.

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Tutorials

Here's our tutorials about vehicles modding in Grand Theft Auto IV.

[DOC] How to install a new vehicle
For other problems, you could ask in our forum.