[settings]
Objectivescount = 5
ObjectivesActorCount = 0
my_ObjectiveVehiclesDestroy = 0
Objectives[0]Type = StartPoint
Objectives[0]Text = ObjectiveText
Objectives[0]Positionx = -780.6141
Objectives[0]Positiony = 329.7133
Objectives[0]Positionz = 207.621
my_vecs[0]PrimaryColor = MetallicBlack
my_vecs[0]SecondaryColor = MetallicBlack
my_Objective_pedsModel[0]Type = 
my_Objectivepeds_Task[0]Type = 0
Objectives[0]Weapon = 
Objectives[0]Heading = 25.5
Objectives[0]my_destinationPosx = -780.6141
Objectives[0]my_destinationPosy = 329.7133
Objectives[0]my_destinationPosz = 207.621
Objectives[0]my_objective_has_destinationPos = False
Objectives[0]my_Objectiveped_Has_Pickup = False
Objectives[0]my_Objectiveped_Pickup_Type = 
Objectives[0]my_Objectiveped_kill_all_actors = False
Objectives[0]my_Objectiveped_Pickup_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Text = Go to the Insurgent
Objectives[1]Positionx = 719.2603
Objectives[1]Positiony = 4176.202
Objectives[1]Positionz = 40.70923
my_vecs[1]PrimaryColor = MetallicBlack
my_vecs[1]SecondaryColor = MetallicBlack
my_Objective_pedsModel[1]Type = 
my_Objectivepeds_Task[1]Type = 0
Objectives[1]Weapon = 
Objectives[1]Heading = 25.5
Objectives[1]my_destinationPosx = 719.2603
Objectives[1]my_destinationPosy = 4176.202
Objectives[1]my_destinationPosz = 40.70923
Objectives[1]my_objective_has_destinationPos = False
Objectives[1]my_Objectiveped_Has_Pickup = False
Objectives[1]my_Objectiveped_Pickup_Type = 
Objectives[1]my_Objectiveped_kill_all_actors = False
Objectives[1]my_Objectiveped_Pickup_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Text = Go to Humane Labs
Objectives[2]Positionx = 3361.057
Objectives[2]Positiony = 3692.518
Objectives[2]Positionz = 39.14704
my_vecs[2]PrimaryColor = MetallicBlack
my_vecs[2]SecondaryColor = MetallicBlack
my_Objective_pedsModel[2]Type = 
my_Objectivepeds_Task[2]Type = 0
Objectives[2]Weapon = 
Objectives[2]Heading = 25.5
Objectives[2]my_destinationPosx = 3361.057
Objectives[2]my_destinationPosy = 3692.518
Objectives[2]my_destinationPosz = 39.14704
Objectives[2]my_objective_has_destinationPos = False
Objectives[2]my_Objectiveped_Has_Pickup = False
Objectives[2]my_Objectiveped_Pickup_Type = 
Objectives[2]my_Objectiveped_kill_all_actors = False
Objectives[2]my_Objectiveped_Pickup_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Text = Clear a path to bay and deliver the Insurgent
Objectives[3]Positionx = 3592.403
Objectives[3]Positiony = 3662.129
Objectives[3]Positionz = 33.87176
my_vecs[3]PrimaryColor = MetallicBlack
my_vecs[3]SecondaryColor = MetallicBlack
my_Objective_pedsModel[3]Type = 
my_Objectivepeds_Task[3]Type = 0
Objectives[3]Weapon = 
Objectives[3]Heading = 25.5
Objectives[3]my_destinationPosx = 3592.403
Objectives[3]my_destinationPosy = 3662.129
Objectives[3]my_destinationPosz = 33.87176
Objectives[3]my_objective_has_destinationPos = False
Objectives[3]my_Objectiveped_Has_Pickup = False
Objectives[3]my_Objectiveped_Pickup_Type = 
Objectives[3]my_Objectiveped_kill_all_actors = False
Objectives[3]my_Objectiveped_Pickup_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Text = Leave Humane Labs
Objectives[4]Positionx = 3193.275
Objectives[4]Positiony = 3533.182
Objectives[4]Positionz = 68.34126
my_vecs[4]PrimaryColor = MetallicBlack
my_vecs[4]SecondaryColor = MetallicBlack
my_Objective_pedsModel[4]Type = 
my_Objectivepeds_Task[4]Type = 0
Objectives[4]Weapon = 
Objectives[4]Heading = 25.5
Objectives[4]my_destinationPosx = 3193.275
Objectives[4]my_destinationPosy = 3533.182
Objectives[4]my_destinationPosz = 68.34126
Objectives[4]my_objective_has_destinationPos = False
Objectives[4]my_Objectiveped_Has_Pickup = False
Objectives[4]my_Objectiveped_Pickup_Type = 
Objectives[4]my_Objectiveped_kill_all_actors = False
Objectives[4]my_Objectiveped_Pickup_Text = 
