[settings]
Objectivescount = 5
ObjectivesActorCount = 1
my_ObjectiveVehiclesDestroy = 0
Objectives[0]Type = StartPoint
Objectives[0]Text = ObjectiveText
Objectives[0]Positionx = -779.9122
Objectives[0]Positiony = 330.4646
Objectives[0]Positionz = 207.6209
my_vecs[0]PrimaryColor = MetallicBlack
my_vecs[0]SecondaryColor = MetallicBlack
my_Objective_pedsModel[0]Type = 
my_Objectivepeds_Task[0]Type = 0
Objectives[0]Weapon = 
Objectives[0]Heading = 25.5
Objectives[0]my_destinationPosx = -779.9122
Objectives[0]my_destinationPosy = 330.4646
Objectives[0]my_destinationPosz = 207.6209
Objectives[0]my_objective_has_destinationPos = False
Objectives[0]my_Objectiveped_Has_Pickup = False
Objectives[0]my_Objectiveped_Pickup_Type = 
Objectives[0]my_Objectiveped_kill_all_actors = False
Objectives[0]my_Objectiveped_Pickup_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Text = Go to the meeting point
Objectives[1]Positionx = 124.4467
Objectives[1]Positiony = -1074.355
Objectives[1]Positionz = 29.19236
my_vecs[1]PrimaryColor = MetallicBlack
my_vecs[1]SecondaryColor = MetallicBlack
my_Objective_pedsModel[1]Type = 
my_Objectivepeds_Task[1]Type = 0
Objectives[1]Weapon = 
Objectives[1]Heading = 25.5
Objectives[1]my_destinationPosx = 124.4467
Objectives[1]my_destinationPosy = -1074.355
Objectives[1]my_destinationPosz = 29.19236
Objectives[1]my_objective_has_destinationPos = False
Objectives[1]my_Objectiveped_Has_Pickup = False
Objectives[1]my_Objectiveped_Pickup_Type = 
Objectives[1]my_Objectiveped_kill_all_actors = False
Objectives[1]my_Objectiveped_Pickup_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Text = Get the briefcase from the trunk of the car
Objectives[2]Positionx = 129.9059
Objectives[2]Positiony = -1072.307
Objectives[2]Positionz = 29.19236
my_vecs[2]PrimaryColor = MetallicBlack
my_vecs[2]SecondaryColor = MetallicBlack
my_Objective_pedsModel[2]Type = 
my_Objectivepeds_Task[2]Type = 0
Objectives[2]Weapon = 
Objectives[2]Heading = 25.5
Objectives[2]my_destinationPosx = 129.9059
Objectives[2]my_destinationPosy = -1072.307
Objectives[2]my_destinationPosz = 29.19236
Objectives[2]my_objective_has_destinationPos = False
Objectives[2]my_Objectiveped_Has_Pickup = False
Objectives[2]my_Objectiveped_Pickup_Type = 
Objectives[2]my_Objectiveped_kill_all_actors = False
Objectives[2]my_Objectiveped_Pickup_Text = 
Objectives[3]Type = Actor
Objectives[3]Text = Take out the agents
Objectives[3]Positionx = 77.17925
Objectives[3]Positiony = -1098.148
Objectives[3]Positionz = 29.29442
my_vecs[3]PrimaryColor = MetallicBlack
my_vecs[3]SecondaryColor = MetallicBlack
my_Objective_pedsModel[3]Type = cs_fbisuit_01
my_Objectivepeds_Task[3]Type = 6
Objectives[3]Weapon = CombatPistol
Objectives[3]Heading = -501.7746
Objectives[3]my_destinationPosx = 77.17925
Objectives[3]my_destinationPosy = -1098.148
Objectives[3]my_destinationPosz = 29.29442
Objectives[3]my_objective_has_destinationPos = False
Objectives[3]my_Objectiveped_Has_Pickup = False
Objectives[3]my_Objectiveped_Pickup_Type = p_inhaler_01_s
Objectives[3]my_Objectiveped_kill_all_actors = True
Objectives[3]my_Objectiveped_Pickup_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Text = Deliver the briefcase to the planning room
Objectives[4]Positionx = -779.5849
Objectives[4]Positiony = 329.8553
Objectives[4]Positionz = 207.6209
my_vecs[4]PrimaryColor = MetallicBlack
my_vecs[4]SecondaryColor = MetallicBlack
my_Objective_pedsModel[4]Type = 
my_Objectivepeds_Task[4]Type = 0
Objectives[4]Weapon = 
Objectives[4]Heading = 25.5
Objectives[4]my_destinationPosx = -779.5849
Objectives[4]my_destinationPosy = 329.8553
Objectives[4]my_destinationPosz = 207.6209
Objectives[4]my_objective_has_destinationPos = False
Objectives[4]my_Objectiveped_Has_Pickup = False
Objectives[4]my_Objectiveped_Pickup_Type = 
Objectives[4]my_Objectiveped_kill_all_actors = False
Objectives[4]my_Objectiveped_Pickup_Text = 
