<?xml version="1.0" encoding="UTF-8"?>
<CPickupDataManager>
  <pickupData>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_BULLPUPSHOTGUN</Name>
      <Model>W_SG_BULLPUPSHOTGUN</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="3.00000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_SHOTGUN</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_BULLPUPSHOTGUN</Item>
        <Item>REWARD_AMMO_BULLPUPSHOTGUN</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_ASSAULTSMG</Name>
      <Model>W_SB_ASSAULTSMG</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="3.00000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_RIFLE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_ASSAULTSMG</Item>
        <Item>REWARD_AMMO_ASSAULTSMG</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_VEHICLE_WEAPON_ASSAULTSMG</Name>
      <Model>W_SB_ASSAULTSMG</Model>
      <GenerationRange value="160.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="1.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="2.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="3.000000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot CollectableInCar CollectableInBoat ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_RIFLE</Item>
      </OnFootPickupActions>
      <InCarPickupActions>
        <Item>ACTION_GROUP_INCAR</Item>
        <Item>ACTION_AUDIO_RIFLE</Item>
      </InCarPickupActions>
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_ASSAULTSMG</Item>
        <Item>REWARD_AMMO_ASSAULTSMG</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_PISTOL50</Name>
      <Model>W_PI_PISTOL50</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="5.000000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_HANDGUN</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_PISTOL50</Item>
        <Item>REWARD_AMMO_PISTOL50</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_VEHICLE_WEAPON_PISTOL50</Name>
      <Model>W_PI_PISTOL50</Model>
      <GenerationRange value="160.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="1.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="2.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="3.000000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot CollectableInCar CollectableInBoat ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_HANDGUN</Item>
      </OnFootPickupActions>
      <InCarPickupActions>
        <Item>ACTION_GROUP_INCAR</Item>
        <Item>ACTION_AUDIO_HANDGUN</Item>
      </InCarPickupActions>
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_PISTOL50</Item>
        <Item>REWARD_AMMO_PISTOL50</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_AMMO_BULLET_MP</Name>
      <Model>w_ar_assaultrifle_mag1</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AMMO_BULLET_MP</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_BULLET_MP</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_AMMO_MISSILE_MP</Name>
      <Model>W_LR_RPG_Rocket</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_RPG</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_MISSILE_MP</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_AMMO_GRENADELAUNCHER_MP</Name>
      <Model>W_LR_40mm</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_RPG</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_GRENADELAUNCHER_MP</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_ASSAULTRIFLE</Name>
      <Model>W_AR_ASSAULTRIFLE</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="3.000000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_RIFLE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_ASSAULTRIFLE</Item>
        <Item>REWARD_AMMO_ASSAULTRIFLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_CARBINERIFLE</Name>
      <Model>W_AR_CARBINERIFLE</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="3.000000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_RIFLE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_CARBINERIFLE</Item>
        <Item>REWARD_AMMO_CARBINERIFLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_ADVANCEDRIFLE</Name>
      <Model>W_AR_ADVANCEDRIFLE</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="3.000000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_RIFLE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_ADVANCEDRIFLE</Item>
        <Item>REWARD_AMMO_ADVANCEDRIFLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_MG</Name>
      <Model>W_MG_MG</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="3.000000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_RIFLE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MG</Item>
        <Item>REWARD_AMMO_MG</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_COMBATMG</Name>
      <Model>W_MG_COMBATMG</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="3.000000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_RIFLE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_COMBATMG</Item>
        <Item>REWARD_AMMO_COMBATMG</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_SNIPERRIFLE</Name>
      <Model>W_SR_SNIPERRIFLE</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="3.000000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_RIFLE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_SNIPERRIFLE</Item>
        <Item>REWARD_AMMO_SNIPERRIFLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_HEAVYSNIPER</Name>
      <Model>W_SR_HEAVYSNIPER</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="3.000000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_RIFLE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_HEAVYSNIPER</Item>
        <Item>REWARD_AMMO_HEAVYSNIPER</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_MICROSMG</Name>
      <Model>W_SB_MICROSMG</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="3.000000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
		<Item>ACTION_AUDIO_HANDGUN</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MICROSMG</Item>
        <Item>REWARD_AMMO_MICROSMG</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_SMG</Name>
      <Model>W_SB_SMG</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="3.000000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
		<Item>ACTION_AUDIO_HANDGUN</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_SMG</Item>
        <Item>REWARD_AMMO_SMG</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_ARMOUR_STANDARD</Name>
      <Model>Prop_Armour_Pickup</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="0.365000" />
      <GlowGreen value="0.714000" />
      <GlowBlue value="0.898000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="3.000000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot</PickupFlags>
      <OnFootPickupActions>
		<Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_ARMOUR_STANDARD</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_ARMOUR</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_RPG</Name>
      <Model>W_LR_RPG</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="3.000000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_RPG</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_RPG</Item>
        <Item>REWARD_AMMO_RPG</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_MINIGUN</Name>
      <Model>W_MG_Minigun</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="3.000000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_RPG</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MINIGUN</Item>
        <Item>REWARD_AMMO_MINIGUN</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_HEALTH_STANDARD</Name>
      <Model>prop_ld_health_pack</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="0.000000" />
      <GlowGreen value="1.000000" />
      <GlowBlue value="0.200000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot</PickupFlags>
      <OnFootPickupActions>
		<Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_HEALTH_STANDARD</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_HEALTH</Item>
        <Item>REWARD_STAT_HEALTH</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_PUMPSHOTGUN</Name>
      <Model>W_SG_PUMPSHOTGUN</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="3.000000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_SHOTGUN</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
        <Item>REWARD_AMMO_PUMPSHOTGUN</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_SAWNOFFSHOTGUN</Name>
      <Model>W_SG_SawnOff</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="3.000000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_SHOTGUN</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_SAWNOFFSHOTGUN</Item>
        <Item>REWARD_AMMO_SAWNOFFSHOTGUN</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_ASSAULTSHOTGUN</Name>
      <Model>W_SG_ASSAULTSHOTGUN</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="3.000000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_SHOTGUN</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_ASSAULTSHOTGUN</Item>
        <Item>REWARD_AMMO_ASSAULTSHOTGUN</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_GRENADE</Name>
      <Model>W_EX_GRENADEFRAG</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_PROJECTILE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_GRENADE</Item>
        <Item>REWARD_AMMO_GRENADE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_MOLOTOV</Name>
      <Model>W_EX_MOLOTOV</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_MOLOTOV</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MOLOTOV</Item>
        <Item>REWARD_AMMO_MOLOTOV</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_SMOKEGRENADE</Name>
      <Model>W_EX_GRENADESMOKE</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_PROJECTILE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_SMOKEGRENADE</Item>
        <Item>REWARD_AMMO_SMOKEGRENADE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_STICKYBOMB</Name>
      <Model>W_EX_PE</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
		<Item>ACTION_AUDIO_PROJECTILE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_STICKYBOMB</Item>
        <Item>REWARD_AMMO_STICKYBOMB</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_PISTOL</Name>
      <Model>W_PI_PISTOL</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="5.000000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_HANDGUN</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_PISTOL</Item>
        <Item>REWARD_AMMO_PISTOL</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_COMBATPISTOL</Name>
      <Model>W_PI_COMBATPISTOL</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="3.000000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_HANDGUN</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_COMBATPISTOL</Item>
        <Item>REWARD_AMMO_COMBATPISTOL</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_APPISTOL</Name>
      <Model>W_PI_APPISTOL</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="3.000000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_HANDGUN</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_APPISTOL</Item>
        <Item>REWARD_AMMO_APPISTOL</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_GRENADELAUNCHER</Name>
      <Model>W_LR_GRENADELAUNCHER</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="3.000000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_RPG</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_GRENADELAUNCHER</Item>
        <Item>REWARD_AMMO_GRENADELAUNCHER</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_MONEY_VARIABLE</Name>
      <Model>Prop_LD_Wallet_01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="0.000000" />
      <CollectionRadiusFirstPerson value="0.700000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="0.400000" />
      <GlowGreen value="0.596000" />
      <GlowBlue value="0.408000" />
      <GlowIntensity value="0.000000" />
      <DarkGlowIntensity value="0.000000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot DoesntCollideWithRagdolls DoesntCollideWithPeds DoesntCollideWithVehicles</PickupFlags>
      <OnFootPickupActions>
		<Item>ACTION_GROUP_ONFOOT</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_MONEY_VARIABLE</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_GANG_ATTACK_MONEY</Name>
      <Model>prop_cash_pile_01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="0.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="0.400000" />
      <GlowGreen value="0.596000" />
      <GlowBlue value="0.408000" />
      <GlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot DoesntCollideWithRagdolls DoesntCollideWithPeds DoesntCollideWithVehicles</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_MONEY_VARIABLE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_MONEY_VARIABLE</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_STUNGUN</Name>
      <Model>W_PI_STUNGUN</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="3.000000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_STUNGUN</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_STUNGUN</Item>
        <Item>REWARD_AMMO_STUNGUN</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_PETROLCAN</Name>
      <Model>W_AM_Jerrycan</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="3.000000" />
	  <CollectionRadius value="3.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup CanBeDamaged IgnoreAmmoCheck</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
		<Item>ACTION_AUDIO_JERRYCAN</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_PETROLCAN</Item>
        <Item>REWARD_AMMO_PETROLCAN</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
      <ExplosionTag>GAS_CANISTER</ExplosionTag>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_KNIFE</Name>
      <Model>W_ME_knife_01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="3.000000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
		<Item>ACTION_AUDIO_MELEE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_KNIFE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_NIGHTSTICK</Name>
      <Model>W_ME_Nightstick</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="3.000000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
		<Item>ACTION_AUDIO_MELEE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_NIGHTSTICK</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_HAMMER</Name>
      <Model>W_ME_Hammer</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
		<Item>ACTION_AUDIO_MELEE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_HAMMER</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_BAT</Name>
      <Model>W_ME_Bat</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
		<Item>ACTION_AUDIO_MELEE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_BAT</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_GolfClub</Name>
      <Model>W_ME_GClub</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
		<Item>ACTION_AUDIO_MELEE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_GOLFCLUB</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_CROWBAR</Name>
      <Model>w_me_crowbar</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
		<Item>ACTION_AUDIO_MELEE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_CROWBAR</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_CUSTOM_SCRIPT</Name>
      <Model>PROP_LD_HEALTH_PACK</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="1.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
		<Item>ACTION_AUDIO_CUSTOM</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards />
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_CAMERA</Name>
      <Model>PROP_PAP_CAMERA_01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="0.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
		<Item>ACTION_AUDIO_CUSTOM</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards />
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_PORTABLE_PACKAGE</Name>
      <Model>Prop_Drug_package_02</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="0.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="0.000000" />
      <GlowGreen value="1.000000" />
      <GlowBlue value="0.150000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_PELVIS</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="90.000000" y="0.000000" z="0.000000" />
      <PickupFlags>AlwaysFixed CollectableOnFoot CollectableInBoat InvisibleWhenCarried OrientateUpright</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
		    <Item>ACTION_AUDIO_CUSTOM</Item>
      </OnFootPickupActions>
      <InCarPickupActions>
        <Item>ACTION_GROUP_INCAR</Item>
        <Item>ACTION_AUDIO_CUSTOM</Item>
      </InCarPickupActions>
       <OnShotPickupActions />
      <Rewards />
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_PORTABLE_CRATE_UNFIXED</Name>
      <Model>PROP_DRUG_PACKAGE</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="0.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="0.000000" />
      <GlowGreen value="1.000000" />
      <GlowBlue value="0.150000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_PELVIS</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="90.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot CollectableInBoat InvisibleWhenCarried</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
		    <Item>ACTION_AUDIO_CUSTOM</Item>
      </OnFootPickupActions>
      <InCarPickupActions>
        <Item>ACTION_GROUP_INCAR</Item>
        <Item>ACTION_AUDIO_CUSTOM</Item>
      </InCarPickupActions>
      <OnShotPickupActions />
      <Rewards />
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_PORTABLE_CRATE_UNFIXED_LOW_GLOW</Name>
      <Model>PROP_DRUG_PACKAGE</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="0.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="0.000000" />
      <GlowGreen value="1.000000" />
      <GlowBlue value="0.150000" />
      <GlowIntensity value="0.12500000" />
      <DarkGlowIntensity value="0.12500000" />
      <MPGlowIntensity value="0.12500000" />
      <MPDarkGlowIntensity value="0.12500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_PELVIS</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="90.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot CollectableInBoat InvisibleWhenCarried</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_CUSTOM</Item>
      </OnFootPickupActions>
      <InCarPickupActions>
        <Item>ACTION_GROUP_INCAR</Item>
        <Item>ACTION_AUDIO_CUSTOM</Item>
      </InCarPickupActions>
      <OnShotPickupActions />
      <Rewards />
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_MONEY_CASE</Name>
      <Model>Prop_LD_CASE_01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="0.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="0.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="1.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot</PickupFlags>
      <OnFootPickupActions>
		<Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_MONEY_CASE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_MONEY_VARIABLE</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_MONEY_WALLET</Name>
      <Model>Prop_LD_Wallet_01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="0.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="0.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="1.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot</PickupFlags>
      <OnFootPickupActions>
		<Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_MONEY_PURSE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_MONEY_VARIABLE</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_MONEY_PURSE</Name>
      <Model>Prop_LD_Wallet_01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="0.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="0.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="1.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot</PickupFlags>
      <OnFootPickupActions>
		<Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_MONEY_PURSE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_MONEY_VARIABLE</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_MONEY_DEP_BAG</Name>
      <Model>PROP_CASH_DEP_BAG_01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="0.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="0.400000" />
      <GlowGreen value="0.596000" />
      <GlowBlue value="0.408000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot</PickupFlags>
      <OnFootPickupActions>
		<Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_MONEY_DEP_BAG</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_MONEY_VARIABLE</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_MONEY_MED_BAG</Name>
      <Model>Prop_Med_Bag_01b</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="0.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="0.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="1.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
		<Item>ACTION_AUDIO_MONEY_MED_BAG</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_MONEY_VARIABLE</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_MONEY_PAPER_BAG</Name>
      <Model>Prop_Paper_Bag_01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="0.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="0.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="1.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
		<Item>ACTION_AUDIO_PAPER_BAG</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_MONEY_VARIABLE</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_MONEY_SECURITY_CASE</Name>
      <Model>Prop_Security_case_01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="0.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="0.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="1.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
		<Item>ACTION_AUDIO_SECURITY_CASE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_MONEY_VARIABLE</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_VEHICLE_WEAPON_COMBATPISTOL</Name>
      <Model>W_PI_COMBATPISTOL</Model>
      <GenerationRange value="160.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="1.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="2.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot CollectableInCar CollectableInBoat ManualPickUp Rotates ShareWithPassengers</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_VEHICLE_HANDGUN</Item>
      </OnFootPickupActions>
      <InCarPickupActions>
        <Item>ACTION_GROUP_INCAR</Item>
        <Item>ACTION_AUDIO_VEHICLE_HANDGUN</Item>
      </InCarPickupActions>
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_COMBATPISTOL</Item>
        <Item>REWARD_AMMO_COMBATPISTOL</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_VEHICLE_WEAPON_APPISTOL</Name>
      <Model>W_PI_APPISTOL</Model>
      <GenerationRange value="160.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="1.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="2.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot CollectableInCar CollectableInBoat ManualPickUp Rotates ShareWithPassengers</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_VEHICLE_HANDGUN</Item>
      </OnFootPickupActions>
      <InCarPickupActions>
        <Item>ACTION_GROUP_INCAR</Item>
        <Item>ACTION_AUDIO_VEHICLE_HANDGUN</Item>
      </InCarPickupActions>
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_APPISTOL</Item>
        <Item>REWARD_AMMO_APPISTOL</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_VEHICLE_WEAPON_PISTOL</Name>
      <Model>W_PI_PISTOL</Model>
      <GenerationRange value="160.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="1.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="2.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot CollectableInCar CollectableInBoat ManualPickUp Rotates ShareWithPassengers</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_VEHICLE_HANDGUN</Item>
      </OnFootPickupActions>
      <InCarPickupActions>
        <Item>ACTION_GROUP_INCAR</Item>
        <Item>ACTION_AUDIO_VEHICLE_HANDGUN</Item>
      </InCarPickupActions>
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_PISTOL</Item>
        <Item>REWARD_AMMO_PISTOL</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_VEHICLE_WEAPON_GRENADE</Name>
      <Model>W_EX_GRENADEFRAG</Model>
      <GenerationRange value="160.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="1.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="2.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot CollectableInCar CollectableInBoat ManualPickUp Rotates ShareWithPassengers</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_VEHICLE_PROJECTILE</Item>
      </OnFootPickupActions>
      <InCarPickupActions>
        <Item>ACTION_GROUP_INCAR</Item>
        <Item>ACTION_AUDIO_VEHICLE_PROJECTILE</Item>
      </InCarPickupActions>
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_GRENADE</Item>
        <Item>REWARD_AMMO_GRENADE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_VEHICLE_WEAPON_MOLOTOV</Name>
      <Model>W_EX_MOLOTOV</Model>
      <GenerationRange value="160.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="1.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="2.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot CollectableInCar CollectableInBoat ManualPickUp Rotates ShareWithPassengers</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_VEHICLE_MOLOTOV</Item>
      </OnFootPickupActions>
      <InCarPickupActions>
        <Item>ACTION_GROUP_INCAR</Item>
        <Item>ACTION_AUDIO_VEHICLE_MOLOTOV</Item>
      </InCarPickupActions>
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MOLOTOV</Item>
        <Item>REWARD_AMMO_MOLOTOV</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_VEHICLE_WEAPON_SMOKEGRENADE</Name>
      <Model>W_EX_GRENADESMOKE</Model>
      <GenerationRange value="160.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="1.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="2.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot CollectableInCar CollectableInBoat ManualPickUp Rotates ShareWithPassengers</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_VEHICLE_PROJECTILE</Item>
      </OnFootPickupActions>
      <InCarPickupActions>
        <Item>ACTION_GROUP_INCAR</Item>
        <Item>ACTION_AUDIO_VEHICLE_PROJECTILE</Item>
      </InCarPickupActions>
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_SMOKEGRENADE</Item>
        <Item>REWARD_AMMO_SMOKEGRENADE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_VEHICLE_WEAPON_STICKYBOMB</Name>
      <Model>W_EX_PE</Model>
      <GenerationRange value="160.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="1.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="2.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot CollectableInCar CollectableInBoat ManualPickUp Rotates ShareWithPassengers</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_VEHICLE_PROJECTILE</Item>
      </OnFootPickupActions>
      <InCarPickupActions>
        <Item>ACTION_GROUP_INCAR</Item>
		    <Item>ACTION_AUDIO_VEHICLE_PROJECTILE</Item>
      </InCarPickupActions>
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_STICKYBOMB</Item>
        <Item>REWARD_AMMO_STICKYBOMB</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_VEHICLE_HEALTH_STANDARD</Name>
      <Model>Prop_MP_REPAIR</Model>
      <GenerationRange value="200.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="1.500000" />
	  <CollectionRadius value="1.500000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="0.000000" />
      <GlowGreen value="1.000000" />
      <GlowBlue value="0.200000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableInCar CollectableInBoat Rotates</PickupFlags>
      <OnFootPickupActions />
       <InCarPickupActions>
        <Item>ACTION_GROUP_INCAR</Item>
		    <Item>ACTION_AUDIO_VEHICLE_HEALTH</Item>
      </InCarPickupActions>
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_VEHICLE_FIX</Item>
        <Item>REWARD_HEALTH</Item>
       </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_VEHICLE_HEALTH_STANDARD_LOW_GLOW</Name>
      <Model>Prop_MP_REPAIR</Model>
      <GenerationRange value="200.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="1.500000" />
	  <CollectionRadius value="1.500000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="0.000000" />
      <GlowGreen value="1.000000" />
      <GlowBlue value="0.200000" />
      <GlowIntensity value="0.12500000" />
      <DarkGlowIntensity value="0.12500000" />
      <MPGlowIntensity value="0.12500000" />
      <MPDarkGlowIntensity value="0.12500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableInCar CollectableInBoat Rotates</PickupFlags>
      <OnFootPickupActions />
      <InCarPickupActions>
        <Item>ACTION_GROUP_INCAR</Item>
        <Item>ACTION_AUDIO_VEHICLE_HEALTH</Item>
      </InCarPickupActions>
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_VEHICLE_FIX</Item>
        <Item>REWARD_HEALTH</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_VEHICLE_ARMOUR_STANDARD</Name>
      <Model>Prop_Armour_Pickup</Model>
      <GenerationRange value="160.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="1.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="2.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="0.365000" />
      <GlowGreen value="0.714000" />
      <GlowBlue value="0.898000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableInCar CollectableInBoat Rotates</PickupFlags>
      <OnFootPickupActions />
      <InCarPickupActions>
        <Item>ACTION_GROUP_INCAR</Item>
		    <Item>ACTION_AUDIO_VEHICLE_ARMOUR</Item>
      </InCarPickupActions>
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_ARMOUR</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_VEHICLE_WEAPON_MICROSMG</Name>
      <Model>W_SB_MICROSMG</Model>
      <GenerationRange value="160.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="1.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="2.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot CollectableInCar CollectableInBoat ManualPickUp Rotates ShareWithPassengers</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_VEHICLE_SMG</Item>
      </OnFootPickupActions>
      <InCarPickupActions>
        <Item>ACTION_GROUP_INCAR</Item>
		<Item>ACTION_AUDIO_VEHICLE_SMG</Item>
      </InCarPickupActions>
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MICROSMG</Item>
        <Item>REWARD_AMMO_MICROSMG</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_VEHICLE_WEAPON_SMG</Name>
      <Model>W_SB_SMG</Model>
      <GenerationRange value="160.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="1.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="2.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot CollectableInCar CollectableInBoat ManualPickUp Rotates ShareWithPassengers</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_VEHICLE_SMG</Item>
      </OnFootPickupActions>
      <InCarPickupActions>
        <Item>ACTION_GROUP_INCAR</Item>
		<Item>ACTION_AUDIO_VEHICLE_SMG</Item>
      </InCarPickupActions>
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_SMG</Item>
        <Item>REWARD_AMMO_SMG</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_VEHICLE_WEAPON_SAWNOFF</Name>
      <Model>W_SG_SawnOff</Model>
      <GenerationRange value="160.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="1.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="2.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot CollectableInCar CollectableInBoat ManualPickUp Rotates ShareWithPassengers</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_VEHICLE_SAWNOFF</Item>
      </OnFootPickupActions>
      <InCarPickupActions>
        <Item>ACTION_GROUP_INCAR</Item>
		<Item>ACTION_AUDIO_VEHICLE_SAWNOFF</Item>
      </InCarPickupActions>
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_SAWNOFFSHOTGUN</Item>
        <Item>REWARD_AMMO_SAWNOFFSHOTGUN</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_VEHICLE_CUSTOM_SCRIPT</Name>
      <Model>PROP_LD_HEALTH_PACK</Model>
      <GenerationRange value="200.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="1.500000" />
	  <CollectionRadius value="1.50000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableInCar CollectableInBoat Rotates</PickupFlags>
      <OnFootPickupActions>
      </OnFootPickupActions>
      <InCarPickupActions>
       <Item>ACTION_GROUP_INCAR</Item>
		  <Item>ACTION_AUDIO_CUSTOM</Item>
      </InCarPickupActions>
      <OnShotPickupActions />
      <Rewards />
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_VEHICLE_CUSTOM_SCRIPT_LOW_GLOW</Name>
      <Model>PROP_LD_HEALTH_PACK</Model>
      <GenerationRange value="200.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="1.500000" />
	  <CollectionRadius value="1.50000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.12500000" />
      <DarkGlowIntensity value="0.12500000" />
      <MPGlowIntensity value="0.12500000" />
      <MPDarkGlowIntensity value="0.12500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableInCar CollectableInBoat Rotates</PickupFlags>
      <OnFootPickupActions>
      </OnFootPickupActions>
      <InCarPickupActions>
        <Item>ACTION_GROUP_INCAR</Item>
        <Item>ACTION_AUDIO_CUSTOM</Item>
      </InCarPickupActions>
      <OnShotPickupActions />
      <Rewards />
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_VEHICLE_MONEY_VARIABLE</Name>
      <Model>prop_cash_pile_01</Model>
      <GenerationRange value="160.000000" />
      <RegenerationTime value="0.000000" />
      <CollectionRadiusFirstPerson value="1.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="0.400000" />
      <GlowGreen value="0.596000" />
      <GlowBlue value="0.408000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot CollectableInCar</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
		    <Item>ACTION_AUDIO_MONEY_VARIABLE</Item>
      </OnFootPickupActions>
      <InCarPickupActions>
        <Item>ACTION_GROUP_INCAR</Item>
        <Item>ACTION_AUDIO_MONEY_VARIABLE</Item>
      </InCarPickupActions>
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_MONEY_VARIABLE</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_SUBMARINE</Name>
      <Model>PROP_LD_HEALTH_PACK</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="2.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot CollectableInBoat</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_CUSTOM</Item>
      </OnFootPickupActions>
	    <InCarPickupActions>
       <Item>ACTION_GROUP_INCAR</Item>
		  <Item>ACTION_AUDIO_CUSTOM</Item>
      </InCarPickupActions>
	  
      <OnShotPickupActions />
      <Rewards />
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_HEALTH_SNACK</Name>
      <Model>PROP_CHOC_PQ</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="0.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="0.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="1.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot</PickupFlags>
      <OnFootPickupActions>
		<Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_HEALTH_SNACK</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_PARACHUTE</Name>
      <Model>p_parachute_s_shop</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="0.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="1.000000" />
      <GlowIntensity value="0.500000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>BONETAG_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
		<Item>ACTION_AUDIO_PARACHUTE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_PARACHUTE</Item>
      </Rewards>
    </Item>
	<Item type="CPickupData">
		<Name>PICKUP_AMMO_PISTOL</Name>
		<Model>prop_ld_ammo_pack_02</Model>
    <GenerationRange value="80.000000" />
    <RegenerationTime value="60.000000" />
		<CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
		<Scale value="1.000000" />
		<LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
		<GlowRed value="1.000000" />
		<GlowGreen value="0.225000" />
		<GlowBlue value="0.000000" />
		<GlowIntensity value="0.500000" />
		<DarkGlowIntensity value="0.500000" />
		<MPGlowIntensity value="0.500000" />
		<MPDarkGlowIntensity value="0.500000" />
		<GlowRange value="2.000000" />
		<AttachmentBone>BONETAG_ROOT</AttachmentBone>
		<AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
		<AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
		<PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
		<OnFootPickupActions>
			<Item>ACTION_GROUP_ONFOOT</Item>
			<Item>ACTION_AUDIO_AMMO_BULLET_MP</Item>
		</OnFootPickupActions>
		<InCarPickupActions />
		<OnShotPickupActions />
		<Rewards>
			<Item>REWARD_AMMO_PISTOL</Item>
		</Rewards>
	</Item>
	<Item type="CPickupData">
		<Name>PICKUP_AMMO_SMG</Name>
		<Model>prop_ld_ammo_pack_02</Model>
    <GenerationRange value="80.000000" />
    <RegenerationTime value="60.000000" />
		<CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
		<Scale value="1.000000" />
		<LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
		<GlowRed value="1.000000" />
		<GlowGreen value="0.225000" />
		<GlowBlue value="0.000000" />
		<GlowIntensity value="0.500000" />
		<DarkGlowIntensity value="0.500000" />
		<MPGlowIntensity value="0.500000" />
		<MPDarkGlowIntensity value="0.500000" />
		<GlowRange value="2.000000" />
		<AttachmentBone>BONETAG_ROOT</AttachmentBone>
		<AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
		<AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
		<PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
		<OnFootPickupActions>
			<Item>ACTION_GROUP_ONFOOT</Item>
			<Item>ACTION_AUDIO_AMMO_BULLET_MP</Item>
		</OnFootPickupActions>
		<InCarPickupActions />
		<OnShotPickupActions />
		<Rewards>
			<Item>REWARD_AMMO_SMG</Item>
		</Rewards>
	</Item>
	<Item type="CPickupData">
		<Name>PICKUP_AMMO_RIFLE</Name>
		<Model>prop_ld_ammo_pack_02</Model>
    <GenerationRange value="80.000000" />
    <RegenerationTime value="60.000000" />
		<CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
		<Scale value="1.000000" />
		<LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
		<GlowRed value="1.000000" />
		<GlowGreen value="0.225000" />
		<GlowBlue value="0.000000" />
		<GlowIntensity value="0.500000" />
		<DarkGlowIntensity value="0.500000" />
		<MPGlowIntensity value="0.500000" />
		<MPDarkGlowIntensity value="0.500000" />
		<GlowRange value="2.000000" />
		<AttachmentBone>BONETAG_ROOT</AttachmentBone>
		<AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
		<AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
		<PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
		<OnFootPickupActions>
			<Item>ACTION_GROUP_ONFOOT</Item>
			<Item>ACTION_AUDIO_AMMO_BULLET_MP</Item>
		</OnFootPickupActions>
		<InCarPickupActions />
		<OnShotPickupActions />
		<Rewards>
			<Item>REWARD_AMMO_ASSAULTRIFLE</Item>
		</Rewards>
	</Item>
	<Item type="CPickupData">
	  	<Name>PICKUP_AMMO_MG</Name>
	  	<Model>prop_ld_ammo_pack_02</Model>
    <GenerationRange value="80.000000" />
    <RegenerationTime value="60.000000" />
	  	<CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
	  	<Scale value="1.000000" />
	  	<LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
	  	<GlowRed value="1.000000" />
	  	<GlowGreen value="0.225000" />
	  	<GlowBlue value="0.000000" />
	  	<GlowIntensity value="0.500000" />
	  	<DarkGlowIntensity value="0.500000" />
	  	<MPGlowIntensity value="0.500000" />
	  	<MPDarkGlowIntensity value="0.500000" />
	  	<GlowRange value="2.000000" />
	  	<AttachmentBone>BONETAG_ROOT</AttachmentBone>
	  	<AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
	  	<AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
	  	<PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
	  	<OnFootPickupActions>
	  		<Item>ACTION_GROUP_ONFOOT</Item>
	  		<Item>ACTION_AUDIO_AMMO_BULLET_MP</Item>
	  	</OnFootPickupActions>
	  	<InCarPickupActions />
	  	<OnShotPickupActions />
	  	<Rewards>
	  		<Item>REWARD_AMMO_MG</Item>
	  	</Rewards>
	</Item>
	<Item type="CPickupData">
	  	<Name>PICKUP_AMMO_SHOTGUN</Name>
	  	<Model>prop_ld_ammo_pack_02</Model>
    <GenerationRange value="80.000000" />
    <RegenerationTime value="60.000000" />
	  	<CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
	  	<Scale value="1.000000" />
	  	<LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
	  	<GlowRed value="1.000000" />
	  	<GlowGreen value="0.225000" />
	  	<GlowBlue value="0.000000" />
	  	<GlowIntensity value="0.500000" />
	  	<DarkGlowIntensity value="0.500000" />
	  	<MPGlowIntensity value="0.500000" />
	  	<MPDarkGlowIntensity value="0.500000" />
	  	<GlowRange value="2.000000" />
	  	<AttachmentBone>BONETAG_ROOT</AttachmentBone>
	  	<AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
	  	<AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
	  	<PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
	  	<OnFootPickupActions>
	  		<Item>ACTION_GROUP_ONFOOT</Item>
	  		<Item>ACTION_AUDIO_AMMO_BULLET_MP</Item>
	  	</OnFootPickupActions>
	  	<InCarPickupActions />
	  	<OnShotPickupActions />
	  	<Rewards>
	  		<Item>REWARD_AMMO_PUMPSHOTGUN</Item>
	  	</Rewards>
	</Item>
	<Item type="CPickupData">
	  	<Name>PICKUP_AMMO_SNIPER</Name>
	  	<Model>prop_ld_ammo_pack_02</Model>
    <GenerationRange value="80.000000" />
    <RegenerationTime value="60.000000" />
	  	<CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
	  	<Scale value="1.000000" />
	  	<LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
	  	<GlowRed value="1.000000" />
	  	<GlowGreen value="0.225000" />
	  	<GlowBlue value="0.000000" />
	  	<GlowIntensity value="0.500000" />
	  	<DarkGlowIntensity value="0.500000" />
	  	<MPGlowIntensity value="0.500000" />
	  	<MPDarkGlowIntensity value="0.500000" />
	  	<GlowRange value="2.000000" />
	  	<AttachmentBone>BONETAG_ROOT</AttachmentBone>
	  	<AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
	  	<AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
	  	<PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
	  	<OnFootPickupActions>
	  		<Item>ACTION_GROUP_ONFOOT</Item>
	  		<Item>ACTION_AUDIO_AMMO_BULLET_MP</Item>
	  	</OnFootPickupActions>
	  	<InCarPickupActions />
	  	<OnShotPickupActions />
	  	<Rewards>
	  		<Item>REWARD_AMMO_SNIPERRIFLE</Item>
	  	</Rewards>
	</Item>
	<Item type="CPickupData">
	  	<Name>PICKUP_AMMO_GRENADELAUNCHER</Name>
	  	<Model>prop_ld_ammo_pack_02</Model>
    <GenerationRange value="80.000000" />
    <RegenerationTime value="60.000000" />
	  	<CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
	  	<Scale value="1.000000" />
	  	<LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
	  	<GlowRed value="1.000000" />
	  	<GlowGreen value="0.225000" />
	  	<GlowBlue value="0.000000" />
	  	<GlowIntensity value="0.500000" />
	  	<DarkGlowIntensity value="0.500000" />
	  	<MPGlowIntensity value="0.500000" />
	  	<MPDarkGlowIntensity value="0.500000" />
	  	<GlowRange value="2.000000" />
	  	<AttachmentBone>BONETAG_ROOT</AttachmentBone>
	  	<AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
	  	<AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
	  	<PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
	  	<OnFootPickupActions>
	  		<Item>ACTION_GROUP_ONFOOT</Item>
	  		<Item>ACTION_AUDIO_AMMO_BULLET_MP</Item>
	  	</OnFootPickupActions>
	  	<InCarPickupActions />
	  	<OnShotPickupActions />
	  	<Rewards>
	  		<Item>REWARD_AMMO_GRENADELAUNCHER</Item>
	  	</Rewards>
	</Item>
	<Item type="CPickupData">
	  	<Name>PICKUP_AMMO_RPG</Name>
	  	<Model>prop_ld_ammo_pack_02</Model>
    <GenerationRange value="80.000000" />
    <RegenerationTime value="60.000000" />
	  	<CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
	  	<Scale value="1.000000" />
	  	<LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
	  	<GlowRed value="1.000000" />
	  	<GlowGreen value="0.225000" />
	  	<GlowBlue value="0.000000" />
	  	<GlowIntensity value="0.500000" />
	  	<DarkGlowIntensity value="0.500000" />
	  	<MPGlowIntensity value="0.500000" />
	  	<MPDarkGlowIntensity value="0.500000" />
	  	<GlowRange value="2.000000" />
	  	<AttachmentBone>BONETAG_ROOT</AttachmentBone>
	  	<AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
	  	<AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
	  	<PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
	  	<OnFootPickupActions>
	  		<Item>ACTION_GROUP_ONFOOT</Item>
	  		<Item>ACTION_AUDIO_AMMO_BULLET_MP</Item>
	  	</OnFootPickupActions>
	  	<InCarPickupActions />
	  	<OnShotPickupActions />
	  	<Rewards>
	  		<Item>REWARD_AMMO_RPG</Item>
	  	</Rewards>
	</Item>
	<Item type="CPickupData">
	  	<Name>PICKUP_AMMO_MINIGUN</Name>
	  	<Model>prop_ld_ammo_pack_02</Model>
    <GenerationRange value="80.000000" />
    <RegenerationTime value="60.000000" />
	  	<CollectionRadiusFirstPerson value="2.000000" />
	  <CollectionRadius value="1.000000" />
	  	<Scale value="1.000000" />
	  	<LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
	  	<GlowRed value="1.000000" />
	  	<GlowGreen value="0.225000" />
	  	<GlowBlue value="0.000000" />
	  	<GlowIntensity value="0.500000" />
	  	<DarkGlowIntensity value="0.500000" />
	  	<MPGlowIntensity value="0.500000" />
	  	<MPDarkGlowIntensity value="0.500000" />
	  	<GlowRange value="2.000000" />
	  	<AttachmentBone>BONETAG_ROOT</AttachmentBone>
	  	<AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
	  	<AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
	  	<PickupFlags>CollectableOnFoot ManualPickUp</PickupFlags>
	  	<OnFootPickupActions>
	  		<Item>ACTION_GROUP_ONFOOT</Item>
	  		<Item>ACTION_AUDIO_AMMO_BULLET_MP</Item>
	  	</OnFootPickupActions>
	  	<InCarPickupActions />
	  	<OnShotPickupActions />
	  	<Rewards>
	  		<Item>REWARD_AMMO_MINIGUN</Item>
	  	</Rewards>
	</Item>
  </pickupData>
  <actionData>
	<Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_HEALTH_STANDARD</Name>
      <AudioRef>HUD_CUSTOM_PICK_UP_HEALTH_MASTER</AudioRef>
    </Item>
	<Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_HEALTH_SNACK</Name>
      <AudioRef>HUD_CUSTOM_PICK_UP_HEALTH_MASTER</AudioRef>
    </Item>
	<Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_ARMOUR_STANDARD</Name>
      <AudioRef>HUD_CUSTOM_PICK_UP_ARMOR_MASTER</AudioRef>
    </Item>
	<Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_MONEY_VARIABLE</Name>
      <AudioRef>HUD_CUSTOM_PICK_UP_MONEY_MASTER</AudioRef>
    </Item>
	<Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_MONEY_CASE</Name>
      <AudioRef>HUD_CUSTOM_PICK_UP_MONEY_CASE_MASTER</AudioRef>
    </Item>
	<Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_MONEY_PURSE</Name>
      <AudioRef>HUD_CUSTOM_PICK_UP_MONEY_PURSE_MASTER</AudioRef>
    </Item>
	<Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_MONEY_DEP_BAG</Name>
      <AudioRef>HUD_CUSTOM_PICK_UP_MONEY_DEP_BAG_MASTER</AudioRef>
    </Item>
	<Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_MONEY_MED_BAG</Name>
      <AudioRef>HUD_CUSTOM_PICK_UP_MONEY_MED_BAG_MASTER</AudioRef>
    </Item>
	<Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_PAPER_BAG</Name>
      <AudioRef>HUD_CUSTOM_PICK_UP_MONEY_PAPER_BAG_MASTER</AudioRef>
    </Item>
	<Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_SECURITY_CASE</Name>
      <AudioRef>HUD_CUSTOM_PICK_UP_MONEY_CASE_MASTER</AudioRef>
    </Item>
	<Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_AMMO_BULLET_MP</Name>
      <AudioRef>HUD_CUSTOM_PICK_UP_BULLETS_MASTER</AudioRef>
    </Item>
    <Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_RPG</Name>
      <AudioRef>HUD_CUSTOM_PICK_UP_WEAPON_MASTER</AudioRef>
    </Item>
    <Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_RIFLE</Name>
      <AudioRef>HUD_CUSTOM_PICK_UP_RIFLE_MASTER</AudioRef>
    </Item>
	<Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_MOLOTOV</Name>
      <AudioRef>HUD_CUSTOM_PICK_UP_MOLOTOV_MASTER</AudioRef>
    </Item>
	<Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_STUNGUN</Name>
      <AudioRef>HUD_CUSTOM_PICK_UP_STUN_GUN_MASTER</AudioRef>
    </Item>
	<Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_JERRYCAN</Name>
      <AudioRef>HUD_CUSTOM_PICK_UP_PETROL_CAN_MASTER</AudioRef>
    </Item>
	<Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_MELEE</Name>
      <AudioRef>HUD_CUSTOM_PICK_UP_MELEE_MASTER</AudioRef>
    </Item>
	<Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_PROJECTILE</Name>
      <AudioRef>HUD_CUSTOM_PICK_UP_NON_FIREARM_MASTER</AudioRef>
    </Item>
    <Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_SHOTGUN</Name>
      <AudioRef>HUD_CUSTOM_PICK_UP_SHOTGUN_MASTER</AudioRef>
    </Item>
	<Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_HANDGUN</Name>
      <AudioRef>HUD_CUSTOM_PICK_UP_PISTOL_MASTER</AudioRef>
    </Item>
	<Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_VEHICLE_HEALTH</Name>
      <AudioRef>HUD_CUSTOM_VEHICLE_PICK_UP_HEALTH_MASTER</AudioRef>
    </Item>
	<Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_VEHICLE_ARMOUR</Name>
      <AudioRef>HUD_CUSTOM_VEHICLE_PICK_UP_ARMOR_MASTER</AudioRef>
    </Item>
	<Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_VEHICLE_HANDGUN</Name>
      <AudioRef>HUD_CUSTOM_VEHICLE_PICK_UP_PISTOL_MASTER</AudioRef>
    </Item>
	<Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_VEHICLE_SMG</Name>
      <AudioRef>HUD_CUSTOM_VEHICLE_PICK_UP_SMG_MASTER</AudioRef>
    </Item>
	<Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_VEHICLE_SAWNOFF</Name>
      <AudioRef>HUD_CUSTOM_VEHICLE_PICK_UP_SHOTGUN_MASTER</AudioRef>
    </Item>
	<Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_VEHICLE_PROJECTILE</Name>
      <AudioRef>HUD_CUSTOM_VEHICLE_PICK_UP_NON_FIREARM_MASTER</AudioRef>
    </Item>
	<Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_VEHICLE_MOLOTOV</Name>
      <AudioRef>HUD_CUSTOM_VEHICLE_PICK_UP_MOLOTOV_MASTER</AudioRef>
    </Item>
	<Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_CUSTOM</Name>
      <AudioRef>HUD_DEFAULT_PICK_UP_MASTER</AudioRef>
    </Item>
	<Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_PARACHUTE</Name>
      <AudioRef>HUD_CUSTOM_PICK_UP_PARACHUTE_MASTER</AudioRef>
    </Item>
    <Item type="CPickupActionGroup">
      <Name>ACTION_GROUP_ONFOOT</Name>
      <Actions>
      </Actions>
    </Item>
    <Item type="CPickupActionGroup">
      <Name>ACTION_GROUP_INCAR</Name>
      <Actions>
        <Item>ACTION_PADSHAKE_INCAR</Item>
      </Actions>
    </Item>
    <Item type="CPickupActionPadShake">
      <Name>ACTION_PADSHAKE_ONFOOT</Name>
      <Intensity value="0.100000" />
      <Duration value="120" />
    </Item>
    <Item type="CPickupActionPadShake">
      <Name>ACTION_PADSHAKE_INCAR</Name>
      <Intensity value="0.500000" />
      <Duration value="120" />
    </Item>
  </actionData>
  <rewardData>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_BULLPUPSHOTGUN</Name>
      <WeaponRef>WEAPON_BULLPUPSHOTGUN</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_ASSAULTSMG</Name>
      <WeaponRef>WEAPON_ASSAULTSMG</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_PISTOL50</Name>
      <WeaponRef>WEAPON_PISTOL50</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_BULLPUPSHOTGUN</Name>
      <AmmoRef>AMMO_SHOTGUN</AmmoRef>
      <Amount value="14" />
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_ASSAULTSMG</Name>
      <AmmoRef>AMMO_SMG</AmmoRef>
      <Amount value="30" />
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_PISTOL50</Name>
      <AmmoRef>AMMO_PISTOL</AmmoRef>
      <Amount value="9" />
    </Item>
   <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_PUMPSHOTGUN</Name>
      <WeaponRef>WEAPON_PUMPSHOTGUN</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_SAWNOFFSHOTGUN</Name>
      <WeaponRef>WEAPON_SAWNOFFSHOTGUN</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_ASSAULTSHOTGUN</Name>
      <WeaponRef>WEAPON_ASSAULTSHOTGUN</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_GRENADELAUNCHER</Name>
      <WeaponRef>WEAPON_GRENADELAUNCHER</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_PETROLCAN</Name>
      <WeaponRef>WEAPON_PETROLCAN</WeaponRef>
      <Equip value="true" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_STICKYBOMB</Name>
      <WeaponRef>WEAPON_STICKYBOMB</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_PISTOL</Name>
      <WeaponRef>WEAPON_PISTOL</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_COMBATPISTOL</Name>
      <WeaponRef>WEAPON_COMBATPISTOL</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_APPISTOL</Name>
      <WeaponRef>WEAPON_APPISTOL</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_RPG</Name>
      <WeaponRef>WEAPON_RPG</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_MINIGUN</Name>
      <WeaponRef>WEAPON_MINIGUN</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_ASSAULTRIFLE</Name>
      <WeaponRef>WEAPON_ASSAULTRIFLE</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_CARBINERIFLE</Name>
      <WeaponRef>WEAPON_CARBINERIFLE</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_ADVANCEDRIFLE</Name>
      <WeaponRef>WEAPON_ADVANCEDRIFLE</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_MG</Name>
      <WeaponRef>WEAPON_MG</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_COMBATMG</Name>
      <WeaponRef>WEAPON_COMBATMG</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_HEAVYSNIPER</Name>
      <WeaponRef>WEAPON_HEAVYSNIPER</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_SNIPERRIFLE</Name>
      <WeaponRef>WEAPON_SNIPERRIFLE</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_MICROSMG</Name>
      <WeaponRef>WEAPON_MICROSMG</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_SMG</Name>
      <WeaponRef>WEAPON_SMG</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_GRENADE</Name>
      <WeaponRef>WEAPON_GRENADE</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_MOLOTOV</Name>
      <WeaponRef>WEAPON_MOLOTOV</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_SMOKEGRENADE</Name>
      <WeaponRef>WEAPON_SMOKEGRENADE</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_STUNGUN</Name>
      <WeaponRef>WEAPON_STUNGUN</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_KNIFE</Name>
      <WeaponRef>WEAPON_KNIFE</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_NIGHTSTICK</Name>
      <WeaponRef>WEAPON_NIGHTSTICK</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_HAMMER</Name>
      <WeaponRef>WEAPON_HAMMER</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_BAT</Name>
      <WeaponRef>WEAPON_BAT</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_GOLFCLUB</Name>
      <WeaponRef>WEAPON_GOLFCLUB</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_CROWBAR</Name>
      <WeaponRef>WEAPON_CROWBAR</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_MICROSMG</Name>
      <AmmoRef>AMMO_SMG</AmmoRef>
      <Amount value="16" />
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_SMG</Name>
      <AmmoRef>AMMO_SMG</AmmoRef>
      <Amount value="30" />
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_GRENADE</Name>
      <AmmoRef>AMMO_GRENADE</AmmoRef>
      <Amount value="5" />
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_MOLOTOV</Name>
      <AmmoRef>AMMO_MOLOTOV</AmmoRef>
      <Amount value="5" />
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_SMOKEGRENADE</Name>
      <AmmoRef>AMMO_SMOKEGRENADE</AmmoRef>
      <Amount value="5" />
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_STICKYBOMB</Name>
      <AmmoRef>AMMO_STICKYBOMB</AmmoRef>
      <Amount value="5" />
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_ASSAULTRIFLE</Name>
      <AmmoRef>AMMO_RIFLE</AmmoRef>
      <Amount value="30" />
    </Item>
    <Item type="CPickupRewardBulletMP">
      <Name>REWARD_AMMO_BULLET_MP</Name>
    </Item>
    <Item type="CPickupRewardMissileMP">
      <Name>REWARD_AMMO_MISSILE_MP</Name>
    </Item>
    <Item type="CPickupRewardGrenadeLauncherMP">
      <Name>REWARD_AMMO_GRENADELAUNCHER_MP</Name>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_CARBINERIFLE</Name>
      <AmmoRef>AMMO_RIFLE</AmmoRef>
      <Amount value="30" />
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_ADVANCEDRIFLE</Name>
      <AmmoRef>AMMO_RIFLE</AmmoRef>
      <Amount value="30" />
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_MG</Name>
      <AmmoRef>AMMO_MG</AmmoRef>
      <Amount value="54" />
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_COMBATMG</Name>
      <AmmoRef>AMMO_MG</AmmoRef>
      <Amount value="100" />
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_SNIPERRIFLE</Name>
      <AmmoRef>AMMO_SNIPER</AmmoRef>
      <Amount value="10" />
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_HEAVYSNIPER</Name>
      <AmmoRef>AMMO_SNIPER</AmmoRef>
      <Amount value="6" />
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_GRENADELAUNCHER</Name>
      <AmmoRef>AMMO_GRENADELAUNCHER</AmmoRef>
      <Amount value="5" />
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_RPG</Name>
      <AmmoRef>AMMO_RPG</AmmoRef>
      <Amount value="1" />
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_MINIGUN</Name>
      <AmmoRef>AMMO_MINIGUN</AmmoRef>
      <Amount value="1000" />
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_STUNGUN</Name>
      <AmmoRef>AMMO_STUNGUN</AmmoRef>
      <Amount value="10" />
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_PUMPSHOTGUN</Name>
      <AmmoRef>AMMO_SHOTGUN</AmmoRef>
      <Amount value="8" />
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Name>
      <AmmoRef>AMMO_SHOTGUN</AmmoRef>
      <Amount value="10" />
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_SAWNOFFSHOTGUN</Name>
      <AmmoRef>AMMO_SHOTGUN</AmmoRef>
      <Amount value="2" />
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_ASSAULTSHOTGUN</Name>
      <AmmoRef>AMMO_SHOTGUN</AmmoRef>
      <Amount value="8" />
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_PISTOL</Name>
      <AmmoRef>AMMO_PISTOL</AmmoRef>
      <Amount value="12" />
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_COMBATPISTOL</Name>
      <AmmoRef>AMMO_PISTOL</AmmoRef>
      <Amount value="12" />
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_APPISTOL</Name>
      <AmmoRef>AMMO_PISTOL</AmmoRef>
      <Amount value="18" />
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_PETROLCAN</Name>
      <AmmoRef>AMMO_PETROLCAN</AmmoRef>
      <Amount value="4500" />
    </Item>
    <Item type="CPickupRewardHealth">
      <Name>REWARD_HEALTH</Name>
      <Health value="100" />
    </Item>
    <Item type="CPickupRewardHealth">
      <Name>REWARD_HEALTH_ENTER_VEHICLE</Name>
      <Health value="50" />
    </Item>
    <Item type="CPickupRewardArmour">
      <Name>REWARD_ARMOUR</Name>
      <Armour value="100" />
    </Item>
    <Item type="CPickupRewardMoneyVariable">
      <Name>REWARD_MONEY_VARIABLE</Name>
    </Item>
    <Item type="CPickupRewardHealthVariable">
      <Name>REWARD_HEALTH_VARIABLE</Name>
    </Item>
    <Item type="CPickupRewardStat">
      <Name>REWARD_STAT_WEAPON</Name>
      <Stat>STAT_NUMBER_OF_WEAPONS_PICKEDUP</Stat>
      <Amount value="1.000000" />
    </Item>
    <Item type="CPickupRewardStat">
      <Name>REWARD_STAT_HEALTH</Name>
      <Stat>STAT_HEALTH_PACKS</Stat>
      <Amount value="1.000000" />
    </Item>
    <Item type="CPickupRewardStatVariable">
      <Name>REWARD_STAT_HEALTH_VARIABLE</Name>
      <Stat>STAT_HEALTH_PACKS</Stat>
    </Item>
    <Item type="CPickupRewardVehicleFix">
      <Name>REWARD_VEHICLE_FIX</Name>
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_PARACHUTE</Name>
      <WeaponRef>GADGET_PARACHUTE</WeaponRef>
      <Equip value="false" />
    </Item>
  </rewardData>
</CPickupDataManager>
