<?xml version="1.0" encoding="UTF-8"?>
<CPedInventoryLoadOutManager>
  <LoadOuts>
    <Item>
      <Name>LOADOUT_DEFAULT</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_ANIMAL</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_ANIMAL</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_COUGAR</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_COUGAR</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_HILLBILLY</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_KNIFE</WeaponName>
                <Ammo value="0" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="1.000000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_CULT</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_KNIFE</WeaponName>
                <Ammo value="0" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="1.000000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_CHEAT_0</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KNIFE</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_HAMMER</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BAT</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_CROWBAR</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_NIGHTSTICK</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_GOLFCLUB</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_COMBATPISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL50</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_APPISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MICROSMG</WeaponName>
          <Ammo value="500" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SMG</WeaponName>
          <Ammo value="500" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_ASSAULTSMG</WeaponName>
          <Ammo value="500" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_ASSAULTRIFLE</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_CARBINERIFLE</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_ADVANCEDRIFLE</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MG</WeaponName>
          <Ammo value="500" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_COMBATMG</WeaponName>
          <Ammo value="500" />
          <Flags>SelectThisWeapon</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PUMPSHOTGUN</WeaponName>
          <Ammo value="50" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SAWNOFFSHOTGUN</WeaponName>
          <Ammo value="50" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_ASSAULTSHOTGUN</WeaponName>
          <Ammo value="50" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BULLPUPSHOTGUN</WeaponName>
          <Ammo value="50" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SNIPERRIFLE</WeaponName>
          <Ammo value="50" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_HEAVYSNIPER</WeaponName>
          <Ammo value="50" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_GRENADELAUNCHER</WeaponName>
          <Ammo value="20" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_RPG</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MINIGUN</WeaponName>
          <Ammo value="1500" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_GRENADE</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SMOKEGRENADE</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_STICKYBOMB</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MOLOTOV</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_STUNGUN</WeaponName>
          <Ammo value="50" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PETROLCAN</WeaponName>
          <Ammo value="3500" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>GADGET_PARACHUTE</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SNSPISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BOTTLE</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_GUSENBERG</WeaponName>
          <Ammo value="500" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_HEAVYPISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SPECIALCARBINE</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BULLPUPRIFLE</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_CHEAT_1</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KNIFE</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_HAMMER</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BAT</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_CROWBAR</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_NIGHTSTICK</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_GOLFCLUB</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="150" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_PISTOL_CLIP_02</Item>
            <Item>COMPONENT_AT_PI_SUPP_02</Item>
            <Item>COMPONENT_AT_PI_FLSH</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_COMBATPISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_COMBATPISTOL_CLIP_02</Item>
            <Item>COMPONENT_AT_PI_SUPP</Item>
            <Item>COMPONENT_AT_PI_FLSH</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL50</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_PISTOL50_CLIP_02</Item>
            <Item>COMPONENT_AT_AR_SUPP_02</Item>
            <Item>COMPONENT_AT_PI_FLSH</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_APPISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_APPISTOL_CLIP_02</Item>
            <Item>COMPONENT_AT_PI_SUPP</Item>
            <Item>COMPONENT_AT_PI_FLSH</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MICROSMG</WeaponName>
          <Ammo value="500" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_MICROSMG_CLIP_02</Item>
            <Item>COMPONENT_AT_PI_FLSH</Item>
            <Item>COMPONENT_AT_SCOPE_MACRO</Item>
            <Item>COMPONENT_AT_AR_SUPP_02</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SMG</WeaponName>
          <Ammo value="500" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_SMG_CLIP_02</Item>
            <Item>COMPONENT_AT_AR_FLSH</Item>
            <Item>COMPONENT_AT_SCOPE_MACRO_02</Item>
            <Item>COMPONENT_AT_PI_SUPP</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_ASSAULTSMG</WeaponName>
          <Ammo value="500" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_ASSAULTSMG_CLIP_02</Item>
            <Item>COMPONENT_AT_AR_FLSH</Item>
            <Item>COMPONENT_AT_SCOPE_MACRO</Item>
            <Item>COMPONENT_AT_AR_SUPP_02</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_ASSAULTRIFLE</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_ASSAULTRIFLE_CLIP_02</Item>
            <Item>COMPONENT_AT_AR_FLSH</Item>
            <Item>COMPONENT_AT_SCOPE_MACRO</Item>
            <Item>COMPONENT_AT_AR_SUPP_02</Item>
            <Item>COMPONENT_AT_AR_AFGRIP</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_CARBINERIFLE</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_CARBINERIFLE_CLIP_02</Item>
            <Item>COMPONENT_AT_AR_FLSH</Item>
            <Item>COMPONENT_AT_SCOPE_MEDIUM</Item>
            <Item>COMPONENT_AT_AR_SUPP</Item>
            <Item>COMPONENT_AT_AR_AFGRIP</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_ADVANCEDRIFLE</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_ADVANCEDRIFLE_CLIP_02</Item>
            <Item>COMPONENT_AT_AR_FLSH</Item>
            <Item>COMPONENT_AT_SCOPE_SMALL</Item>
            <Item>COMPONENT_AT_AR_SUPP</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MG</WeaponName>
          <Ammo value="500" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_MG_CLIP_02</Item>
            <Item>COMPONENT_AT_SCOPE_SMALL_02</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_COMBATMG</WeaponName>
          <Ammo value="500" />
          <Flags>SelectThisWeapon</Flags>
          <ComponentNames>
            <Item>COMPONENT_COMBATMG_CLIP_02</Item>
            <Item>COMPONENT_AT_SCOPE_MEDIUM</Item>
            <Item>COMPONENT_AT_AR_AFGRIP</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PUMPSHOTGUN</WeaponName>
          <Ammo value="50" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_AT_AR_FLSH</Item>
            <Item>COMPONENT_AT_SR_SUPP</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SAWNOFFSHOTGUN</WeaponName>
          <Ammo value="50" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_ASSAULTSHOTGUN</WeaponName>
          <Ammo value="50" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_ASSAULTSHOTGUN_CLIP_02</Item>
            <Item>COMPONENT_AT_AR_FLSH</Item>
            <Item>COMPONENT_AT_AR_SUPP</Item>
            <Item>COMPONENT_AT_AR_AFGRIP</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BULLPUPSHOTGUN</WeaponName>
          <Ammo value="50" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_AT_AR_FLSH</Item>
            <Item>COMPONENT_AT_AR_SUPP_02</Item>
            <Item>COMPONENT_AT_AR_AFGRIP</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SNIPERRIFLE</WeaponName>
          <Ammo value="50" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_AT_AR_SUPP_02</Item>
            <Item>COMPONENT_AT_SCOPE_MAX</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_HEAVYSNIPER</WeaponName>
          <Ammo value="50" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_AT_SCOPE_LARGE</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_GRENADELAUNCHER</WeaponName>
          <Ammo value="20" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_AT_AR_FLSH</Item>
            <Item>COMPONENT_AT_AR_AFGRIP</Item>
            <Item>COMPONENT_AT_SCOPE_SMALL</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_RPG</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MINIGUN</WeaponName>
          <Ammo value="1500" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_GRENADE</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SMOKEGRENADE</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_STICKYBOMB</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MOLOTOV</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_STUNGUN</WeaponName>
          <Ammo value="50" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PETROLCAN</WeaponName>
          <Ammo value="3500" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>GADGET_PARACHUTE</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SNSPISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_SNSPISTOL_CLIP_02</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BOTTLE</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_GUSENBERG</WeaponName>
          <Ammo value="500" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_GUSENBERG_CLIP_02</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_HEAVYPISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_HEAVYPISTOL_CLIP_02</Item>
            <Item>COMPONENT_AT_PI_FLSH</Item>
            <Item>COMPONENT_AT_PI_SUPP</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SPECIALCARBINE</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_SPECIALCARBINE_CLIP_02</Item>
            <Item>COMPONENT_AT_AR_FLSH</Item>
            <Item>COMPONENT_AT_SCOPE_MEDIUM</Item>
            <Item>COMPONENT_AT_AR_SUPP_02</Item>
            <Item>COMPONENT_AT_AR_AFGRIP</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BULLPUPRIFLE</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames>
            <Item>COMPONENT_BULLPUPRIFLE_CLIP_02</Item>
            <Item>COMPONENT_AT_AR_FLSH</Item>
            <Item>COMPONENT_AT_SCOPE_SMALL</Item>
            <Item>COMPONENT_AT_AR_SUPP</Item>
            <Item>COMPONENT_AT_AR_AFGRIP</Item>
          </ComponentNames>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_GUARD</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_CARBINERIFLE</WeaponName>
          <Ammo value="100" />
          <Flags>InfiniteAmmo</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_NETWORK_BOT</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_ASSAULTRIFLE</WeaponName>
          <Ammo value="500" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_LOST</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_KNIFE</WeaponName>
                <Ammo value="0" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="1.000000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_LOST_L1</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_COMBATPISTOL</WeaponName>
          <Ammo value="100" />
          <Flags>InfiniteAmmo</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_LOST_L2</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_COMBATPISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.250000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_MICROSMG</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.750000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_LOST_L3</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_MICROSMG</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_MEXICAN</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_KNIFE</WeaponName>
                <Ammo value="0" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="1.000000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_MEXICAN_L1</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="100" />
          <Flags>InfiniteAmmo</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_MEXICAN_L2</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_PISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.250000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_MICROSMG</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.750000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_MEXICAN_L3</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_MICROSMG</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_FAMILY</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_MICROSMG</WeaponName>
                <Ammo value="150" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="0.600000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_KNIFE</WeaponName>
                <Ammo value="0" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="1.000000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_ASIAN</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_KNIFE</WeaponName>
                <Ammo value="0" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="1.000000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_SECUR</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_NIGHTSTICK</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="100" />
          <Flags>InfiniteAmmo</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_POLICE_GUARD</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_NIGHTSTICK</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_CARBINERIFLE</WeaponName>
          <Ammo value="100" />
          <Flags>EquipThisWeapon InfiniteAmmo</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_COP</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_NIGHTSTICK</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="100" />
          <Flags>InfiniteAmmo</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_COP_L1</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PUMPSHOTGUN</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="100" />
          <Flags>InfiniteAmmo</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_COP_L2</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_PISTOL</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.250000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_SMG</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.750000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_COP_L3</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_SMG</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_CARBINERIFLE</WeaponName>
                <Ammo value="100" />
                <Flags>InfiniteAmmo</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_SWAT</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="100" />
          <Flags>InfiniteAmmo</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_CARBINERIFLE</WeaponName>
          <Ammo value="100" />
          <Flags>EquipThisWeapon InfiniteAmmo</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_SWAT_NO_LASER</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="100" />
          <Flags>InfiniteAmmo</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_CARBINERIFLE</WeaponName>
          <Ammo value="100" />
          <Flags>EquipThisWeapon InfiniteAmmo</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_COP_SHOTGUN</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="100" />
          <Flags>InfiniteAmmo</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PUMPSHOTGUN</WeaponName>
          <Ammo value="100" />
          <Flags>EquipThisWeapon InfiniteAmmo</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_FIREMAN</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_FIREEXTINGUISHER</WeaponName>
          <Ammo value="2000" />
          <Flags>InfiniteAmmo</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_COP_HELI</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="100" />
          <Flags>InfiniteAmmo</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_CARBINERIFLE</WeaponName>
          <Ammo value="100" />
          <Flags>EquipThisWeapon InfiniteAmmo</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_COP_BOAT</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="100" />
          <Flags>InfiniteAmmo</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MICROSMG</WeaponName>
          <Ammo value="100" />
          <Flags>EquipThisWeapon InfiniteAmmo</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_ARMY</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_CARBINERIFLE</WeaponName>
          <Ammo value="100" />
          <Flags>EquipThisWeapon InfiniteAmmo</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL</WeaponName>
          <Ammo value="100" />
          <Flags>InfiniteAmmo</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_ANIMAL_RETRIEVER</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_ANIMAL_RETRIEVER</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_SMALL_DOG</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SMALL_DOG</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_TIGER_SHARK</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_TIGER_SHARK</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_HAMMERHEAD_SHARK</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_HAMMERHEAD_SHARK</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_KILLER_WHALE</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KILLER_WHALE</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_BOAR</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BOAR</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_PIG</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PIG</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_COYOTE</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_COYOTE</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_DEER</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_DEER</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_HEN</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_HEN</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_RABBIT</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_RABBIT</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_CAT</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_CAT</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_COW</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_COW</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
  </LoadOuts>
</CPedInventoryLoadOutManager>